v 0.1.3.3 Ram Beetle Update (Bugfix & Adjustments)
BUGFIX MainMenu - Resolution Position for 16:9 aspect ratio and 16:10 aspect ratio
BUGFIX Keys - Fixed a bug which allowed keys to float to its door upon getting into range with any door(door script wasn't checking if key was designed for this specific door before telling it to unlock door).
BUGFIX - Player can no longer avoid knocking back from Beetle if crouch-moving during knockback.
Adjusted player UI positioning for 16:10 aspect ratio
Increased short reaction window for player to escape from Ram Beetle, also made him more aggressive (Reaction time changed from 0.7 to 1.3 seconds, No longer waits in guarding position till entire guarding timer ends, if player is seen there is 0.4 second grace period after which Beetle charge if player stays visible).
Adjusted Ram Beetle knocking up player and its wall interactions.
Changed MainMenu and LoadingScreen backgrounds.
Level Design - modified delay of one moving platform to make it easier to jump on it.
Files
Head In Concrete Mixer
Demo before polishing
Status | In development |
Author | SwoleSpencer |
Genre | Platformer |
More posts
- v 0.1.3.4 Falling Platform Update21 hours ago
- PRE-DEMO v 0.1.3.2 UI Update53 days ago
- PRE-DEMO v.0.1.3.1 Key Update73 days ago
- PRE-DEMO v.0.1.3 Polish Update74 days ago
- PRE-DEMO v.0.1.2 Background Update76 days ago
- PRE-DEMO v.0.1.1 Bugfix Update79 days ago
Comments
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Great update!