v 0.1.3.5 Head in the Sky Update


Added new forest Level (3rd)

Added Launch pads which will throw you into air.

Adjusted amount of particles on Forest Level 2, right side of map is no longer lacking particles.

Added Monstrous Heart to collect. It is well hidden and provides x5 hearts.

Created Level Selection UI window, moved play level buttons into level selection.

Added Audio Support to UI Buttons in Main Menu

Finishing a level will allow to start from next level from main menu later. (In example if you finished level 1, level 2 button will become interactable)

Made all level buttons interactable in browser version, as saving progress in PlayerPrefs might lead to losing progress upon refreshing page.

Added Boss fight area-lock to prevent player from leaving arena before fight ends.

Added boss fight trigger which locks area and activates boss creature.

Added Boss fight specific hp loss mechanic:

- Instead of dying and getting teleported to checkpoint Player gets hit and loses one heart.

- If player loses all hearts, he loses 4 coins(Coin to Heart conversion value) when hit. [DONE]

- Player dies when there is no more hearts or coins to keep him alive.

In summary, it gives player small room for error when fighting a boss.

Added Boss creature and its boss specific mechanics.

Falling Platforms are now more sticky (Player will fall from falling platforms less often on landing)

Fixed a bug which caused falling platforms to fall when not landed on them.

Added Post-Processing and basic configuration.

Added Post-Processing Zone in dangerous area.

Fixed a bug which would allow player to keep coins and hearts from previous level when restarting level (after losing all hearts and coins)

Files

HeadInConcreteMixer v 0.1.3.5.zip Play in browser
2 days ago

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